Monica is finally ready for v1.0.0.
We try to follow the SemVer approach here at Monica.
Changing a major version number indicates major API changes. This is why I'm
really excited to announce the release of v1.0.0. It adds a lot of features and
will serve as a foundation for all the great things I'm planning to ship in the
coming months. Let's talk first about the features, then the technical changes
that are introduced in this version.
Monica finally has an API. Not everything is available right now through the
API, but most of the data about contacts are. A future version will bring all
the Settings and Account data as well. My goal is that everything is available
through the API. We do support Oauth 2.0 and personal tokens. Under the hood,
Laravel Passport deals with everything Oauth.
Nothing can help developers jump in a project more than a good documentation.
This is why we've also released a new documentation
portal that tries to be as exhaustive as
possible. On each page, we also indicate the date of last update, so you know
how fresh the documentation is.
It's going to be up to the developers now to be creative in using Monica's data
and do great things with it. On our end, we are working on the first official
mobile application for Monica, both for Apple and Android, but you will have
more details on this later this year.
How you've met someone (aka Introductions)
Monica's purpose is to help everyone remember important information about the
ones you care about, privately and for your eyes only. Sometimes, when you do
have a lot of contacts, it's hard to remember how and where you've met them.
This is why you can indicate how you've met someone or if you've been
introduced by another contact. You can even ask to be reminded of the
anniversary of this encounter if you want.
Mark a contact as deceased
Sometimes life is unfair and people die. We've added the possibility to mark a
contact as deceased, and indicate an optional date for this sad event.
Moreover, you can be reminded of this event if you choose to. When a contact is
marked as deceased, there is a small ⚰ next to the name of the contact
throughout the application.
Speed up the Add contacts screen
Our goal is to help you achieve what you want as fast as possible. This is why
we've added a small button on the Add contact screen to let you save the
current contact and add another one right after this one. It'll save you
Big changes under the hood
For v1.0.0, we've upgraded the codebase to Laravel 5.5, in order to take
advantage of the great Resources
functionality introduced in
this version for our API.
Thanks to @mauricew, we've also
replaced the previous front end build system based on Gulp and Bower with mix,
the default build system that ships with Laravel now. We've been able to remove
lots of dependencies, clean up the code and more importantly, make sure that
there won't be any conflicts of CSS and JS files in our pull requests in the
Version 1.0.0 is already in production, and as always, you can install it on a
server that you own.
v1.0.0 has litteraly thousands of new lines of codes. It's the product of an
healthy community. On a personal level, I feel really blessed that Monica helps
so many people. Your continuous feedback helps me tremendously to continue
working as hard as I can on this product. The upcoming months will be very
busy: lots of new features, a mobile application and other surprises. The
future will be bright for our community.
I've been a bit less active on the communication side in the last 40 days. I'm
also slower at responding to issues and merging pull requests. This is not a
situation that I like, but it's difficult for me to change it in the next month
or so. It'll get better though.
What the hell am I doing right now
I'm working as much as I can on the project. Every free hour that I have is
invested on Monica. To reassure all the people who keep sending me emails about
my commitment on the project and the fact that I won't let it die soon: I'm
still extremely motivated about it as I was before and this is still a priority
However I'm working at the moment on the API and making sure that it works like
it should. I'm also building the documentation around it, because documentation
has to be excellent in order for people to use the API. For these reasons, and
also because this is still a side project at the moment until I find ways to
make it my full-time job, I don't want to be distracted by the feedback, bugs
or new features right now. As soon as the API will be done, I'll go back to
answering to the community. Unfortunately, I simply don't have the physical
time to do all the things I would like to do, and I need to focus extremely
aggressively if I want to get things done.
In the coming days, a first draft of the API will be released - with new methods
added after that.
Once the API is done, we need to focus on giving some love to the notion of
activities done with your contacts. We should also make the dashboard more
useful, and change the Journal so it becomes something actually useful. Also,
we need to implement the Carddav protocol, although I'm unsure at this point how
well it will integrate in the current stack.
I'm sure this project has an enormous potential. If you are a current user, I'm
still looking for feedback and testimonials. Thanks for your help!
The most requested feature on Monica (since the last one) was the ability to
designate an existing contact as a significant other or a child. With 0.6.3,
this is now possible.
How does it work
When you add a significant other or a kid, you now have access to two new
- You can either create a partial contact, or a real contact when adding this
new person. A partial contact is the old way of doing things: those contacts
are not listed in the list of contacts, and you can't add specific reminders or
notes about them. A "real" contact will actually create a new contact entry for
this person, and you will be able to add their own children or significant
others to them.
- Instead of creating a new contact, you can simply link an existing contact to
be a kid or a significant other of this contact.
This change was the biggest change in the codebase so far, and the one that
took the most time. For the ones who host Monica themselves, be careful when
updating your instance - make sure you backup the database before upgrading.
Other important changes in this release
- For the ones who like polygamy, you can have more than one significant other
- New translations added: Italian, German. Thank you to the community for this.
- Add support for Markdown on the Notes and the Log calls. This will let you
use lists, for instance.
- We now support all the currencies in the world.
- A lot of bug fixes as well as some security bugfixes.
- We've started to use Tachyons as a new CSS framework.
This will gradually replace Bootstrap.
Version 0.6.3 is already in production, and as always, you can install it on a
server that you own.
We've just reached an amazing milestone.
This is amazing and a great milestone that I'd like to share with you all. Users
have uploaded more than 50 000 contacts on Monica so far, and it keeps growing
every day. This doesn't include the instances that have been downloaded and
installed on their own servers.
On a personal note, I'm amazed by the community around the project. On GitHub,
we've received over 200 pull requests from the community and people seem to
share the project all around Internet to spread the good news.
I can wait to see where we'll be one year from now. Thank you all for your
If you install Monica on a server that you own, chances are that you will want
to be aware when a new version is available. With Monica 0.5.0, this is exactly
what you get.
How does this work
In short, your Monica instance will send a daily ping to
https://version.monicahq.com. The ping contains three information:
- a UUID: the unique, anonymous identifier of your instance.
- the current version of your instance
- the number of contacts in your instance.
The last information is used to know the size of the instances of the people who
download Monica. I need to know this information (and only this information) so
I can move forward with better knowledge of how people use Monica. Also, there
is no way to know who you are: the UUID is random, unique and anonymous.
The code of https://version.monicahq.com is open-source, stored
on GitHub like everything we do.
In return of this call, you will get a JSON with:
- if a new version is available as a boolean,
- what is the latest version available,
- all the release notes for each release that has been made since the version of
- the number of versions available since the version of the ping.
This information will be used in the UI. In the footer, a new link will appear
if a new version is available. If you click on this link, a popup will appear,
with the release notes of the new version.
How to disable this feature
Every feature that changes how Monica fundamentaly works can be disabled, and
this feature is no different. If you want to disable sending any information
to https://version.monicahq.com, simply add the following to your
And that's it. No information will ever leave your server. The drawback is that
you won't be able to be automatically alerted when a new release is available.
Search your contacts
You can now search your contacts with a new search box in the header. The search
will look at the following information in your contacts:
- First and last name
- Postal code
- Food preferencies
Searches should be pretty fast too. We are super excited about this feature.
Version 0.5.0 is already in production, and as always, you can install it on a
server that you own.
Keeping track of what you said to the people you care about is important. It was
already possible to store notes about your contacts. Now you can also log a
phone call, which will be super convenient to know when you last called someone
and what you talked about during this call.
Version 0.4.0 is already in production, and as always, you can install it on a
server that you own.
Note: this is a technical post.
After launching Monica on Hacker News, I received a lot of questions about why
I chose to write the tool with PHP and Laravel in particular.
I was actually surprised to receive so many questions about this topic because
I consider that a language does not matter - only counts what you do with it.
In this post I'll share why I chose PHP and Laravel and the difficulties I had
to overcome to build the first version of the product. This post is not meant
to start a war between languages.
PHP has an interesting history. A lot of great web developers, who probably do
not use PHP anymore, have learned the basics of programing with it. It was so
simple to use and get started with, and while it wasn't an elegant language, it
paved the way for making a career in web development. Then over time, PHP
became less loved, to the point where it was almost shameful to use PHP or even
say in meetups that your company was using it. Other languages, arguably more
elegant, gain a lot of popularity (Python, Ruby) thanks to wonderful frameworks
built upon them. At the same time, new PHP frameworks appeared. Symfony for
instance. But Symfony was still hard to learn and use. And then PHP died. Or so
that's what people said, ignoring apparently the fact that a lot of
business was still using it and loving it. Then PHP 5.5 was created, followed
by PHP 7, and a new framework with a weird name appeared, Laravel. And things
changed entirely in people's mindset. PHP is still not as elegant as other
popular languages, but things got a lot better. It became also fast.
But regardless of this, PHP is still the language people love to hate,
especially on Hacker News. They say PHP is not scalable. This is probably why
Facebook and Mailchimp, amongst other big names, use PHP today, at great
Why this context in mind - why did I chose PHP and Laravel?
- PHP is simple to learn, and simple to use.
- There are a lot of PHP developers out there, and if people want to work with
me on the project, there is a potential larger pool of PHP developers, at least
from where I live, than Ruby or Python developers. Also, there are a lot of
people on GitHub using PHP, and if I wanted this open source project to gain
any traction, I had to write it in a language where people with different
coding level skills could contribute easily.
- The most important thing to consider when choosing a technology stack for a
new project, is how easy it'll be to maintain it on the long run. PHP is
simple. It's easy to debug (although it could be better) and easy to scale
(although it's not my concern right now at all).
- Laravel is by far the best PHP framework I've ever used. It makes it so easy
to do complex things. It's clear that the framework has been created to start
new web applications really quickly, and it's truly a pleasure to use. But
Laravel's killer feature is the quality of the documentation, compared to other
PHP frameworks or even a lot of frameworks in other languages. Everything is
extremely well documented. I can't emphasize how important a good documentation
is (this reminds me that I should document Monica even more).
- There is a huge community around PHP and Laravel in particular: Laracasts,
Forge, Envoyer, a strong Slack community to name a few. If you need help, there
is a lot of people out there ready to give a hand.
What are the challenges I faced during the development of this project?
Overall I didn't have that many challenges while developing the current version
of Monica. It's not a complex application, and I don't have scaling challenges
as the user base is quite small still (around 7800 users total and 4300
active). But there are some implementation details that I did wrong - not
because it was bad coding practice, but because my technical skills were not
good enough to overcome those problems on the short term. Hopefully, listing
those mistakes will help others not make them - or nice people will send me
emails on how I could have fixed them.
- In an earlier versions, I used a lot of events and listeners. While the
concept is awesome, I had a lot of problems with unit testing the base classes
because to them. Moreover, the more I was using them, the more magic happened
behind the hood. I thought that people who would jump in the codebase would
struggle to understand how come some stuff happened when an object was created
for instance. In my mind events and listeners would make the application harder
to understand, so I decided to remove them all (well, 99% of them, there is
still two listeners that I need to get rid off).
- At the beginning, the database was entirely encrypted. For reasons I still
haven't understood, from time to time there were bugs with the decryption
process, leading to data I couldn't recover. Because I didn't want to deal with
this problem at this stage, I decided to remove the encryption. Moreover,
having data encrypted made it impossible to operate any kind of sorting or
search in my queries, which could have been problematic on the long run. I'm
sure there are solutions to these two problems but I wanted to focus on
creating new features instead of fixing this single one problem.
- I didn't write unit tests before launching the application. This really hurt
me bad. I don't think we should aim for 100% test coverage, but at least, have
some kind of tests for the main features of your site. Otherwise you end up
with a s**t ton of bugs that you didn't think about, and while you try to fix
it, other parts of the application are affected by your fix. This becomes
quickly a nightmare. Laravel makes unit testing super easy - I should have
taken this more seriously. Starting with the next version of Laravel, no pull
request will be merged unless there are unit tests and perhaps even functional
These are some reasons why I chose Laravel. As I said at the beginning of this
post, your project is not about the language. Unless your project is about
learning a new language, you should not spend weeks choosing a language or
framework. Stick with what you know, and just make something. Your users won't
care that your code is ugly or that you chose Python over Ruby.
Only 5 days since v0.2.0 and yet another big release. So big that it required a
new version for this.
When you have a lot of contacts in your account, you can now categorize your
contacts with tag. Tags are like folders, but you can have multiple tags for
one contact. This allows maximum flexibility to manage contacts the way you
want it to do.
Tags can be entered right below the contact name.
Once contacts have tags, you can see them on the contact list, and click on
them to filter the list.
Finally, you can delete tags either on the contact view, or in a new Settings
panel created for this purpose.
Version 0.3.0 is already in production, and as always, you can install it on a
server that you own.
One of the biggest feature request is the ability to import contacts from
Google. Google allows to export data about your contacts in the vCard format,
which is the universal standard for exchanging contact information. Monica
0.2.0 adds the ability to import your data from a vCard file (either .vcard or
.vcf), so you can populate your account with most of your data instead of
having to add your friends one by one.
Right after your contacts are imported, you are redirected to a dashboard where
you can see the status of the import. Because users might have thousands of
contacts, Monica imports them asynchronously. You'll have to wait a bit before
all the contacts are imported.
You can click on a specific import to see what happened.
Also, we've added a feature to reset your account, which will be handy if you
do import thousands of contacts and something goes wrong. Resetting an account
deletes everything, except you.
Version 0.2.0 is already in production, and as always, you can install it on a
server that you own.
A lot of people have sent me emails about why Monica is open source. There are
a lot of reasons for this that I want to describe at length here. Open sourcing
a consumer product and at the same time trying to make money out of it is not
something that is that common (unfortunately) and perhaps this will inspire
others to do the same. I've been personally inspired by how <a
href="https://about.gitlab.com">GitLab and many others have created
companies around open source products and even if Monica doesn't generate any
revenues yet, I wanted to share my own thoughts on the topic.
The pros of open sourcing your product
- I've always wanted to create an open source product. Probably by idealism.
I've been using open source products for as long as I can remember and I wanted
to humbly contribute to the open source ecosystem in return. I also thought it
was cool on the CV.
- Monica contains a lot of personal data. I would argue that this data is way
more potentially harmful than what people put on Facebook. For some it's a huge
privacy concern. By making Monica open source, and providing ways to install it
yourself on something that you own and control, it's up to you to decide
whether you want to take the risk of letting someone else host your data, or if
you want to keep it under your control.
- Because of the sensitive nature of data hosted by Monica, and because I'm a
single developer who is not as good as the community as a whole, I needed to
open source the product to make sure hundred of eyes scrutinize the code and
look for bugs, potential breaches and improvements. And find things that should
be fixed or enhanced much quicker than what I could do myself.
- When people have access to your source code, and become users of the
platform, you will be astonished by how much they will contribute. They will
submit pull requests with great ideas and concepts, that you can immediately
put in the product for everyone to profit from it. It's awesome. Of course, all
ideas are not great and you will refuse pull requests from time to time, for
various reasons. But globally it's extremely positive and you will receive
great new features.
- In an age where social networks are extremely opaque in what they collect and
how they use the data, people are more and more concerned about their privacy.
For a very good reason. Monica doesn't display ads and does not resell any
data. But why take my word for it? For one reason: the freely available source
code is exactly what is in production. I
don't maintain a second fork with private modifications. Therefore, everything
I do is transparent and users can control that I don't do anything nasty. It's
all about transparency and creating a relationship based on trust.
- Developers are the most important part of an ecosystem. When developers like
what you do, they will create an ecosystem around it and cool things that you
would have never thought about. This is a very strong magical moment when that
happens. Developers are also powerful influencers and your best ambassadors.
Non geeks people reach out to them often to ask for the latest tech advice. And
if they like Monica, they will talk about it with almost the same reach as a
post from a Kardashian would in a gossip magazine.
The cons of open sourcing your product
- Regardless of your license, there is a risk that people take your code and
spin off a company around it, and take the market you wanted to address. There
is nothing you can do about it. A popular maxim says that an idea is worth
nothing, only the execution matters. In Monica's case, it's more than an idea -
the code is already there and it's already an execution. The more mature the
product will be, the more it'll be tempting for other people to steal the code.
I'm ready to live with it, as long as the community benefits from the results
- If you get big, you might become less attractive to either venture
capitalists or potential buyers. But you know what? In my case it is good news
because I'm not building something for them, I'm building something for users.
I don't care about what VCs will think about the product.
- It is time consuming to deal with the community. Don't get me wrong. I love
interacting with them, and I feel extremely blessed that there is a passionate
community around Monica already. But while I'm trying to build what's next for
the product, I spend a lot of time every day checking issues, verifying pull
requests and answering emails. Like, a significant part of my time actually.
Again, I'm not saying it's bad. Actually I'm enjoying it greatly. But this time
sink is something to consider if you decide to open source your product and you
need to be willing to participate and take care of your community.
I can't think of any other drawbacks. You should consider open sourcing your